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(+1)

Chill game but gets a bit tedious. I cleared the whole map and it took me over an hour cause I had to leave it in the background to charge.

Performance got quite bad towards the end, too many trees maybe...

Really cool changing minesweeper, a game that's normally tense, into a relaxed version where you can take your time and there's no lose condition, it's a very different vibe. It was cool learning new patterns I'd never considered in minesweeper because you lose instantly on hitting a mine in the original game.

(1 edit) (+1)

Thanks a lot for your feedback!

Great to hear that you enjoyed the game, making a Minesweeper with the edge taken off and encouraging unpunishing play was exactly my goal with this one.

As a jam game, naturally there's little in terms of performance optimization :) I actually didn't expect people to play all the way until the full map is cleared (didn't even get there myself during the jam because it takes so long), but super happy to hear that it was engaging enough for you to do so. I had actually planned to add some more "late game" mechanics to make the gameplay more diverse, like growing specials plants on cleared cells and attracting animals, to double down on the chill vibes. But y'know, time and such :)