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This is really great! Who knew that mini-golf and rogue-likes could combine for such a fresh idea. I love the decision-making between fighting the baddies or going for par. It almost has a bit of billiards/pool strategy in that you have to think about where your ball is gonna end up. I could easily see this being expanded into a full-game (new enemies/courses/obstacles). Good stuff!

(+1)

Woo! Beat hole 18. I'm thinking there could be a hard mode where you lose 1hp for every stroke you go over par to really up the tension.

Oh that's a good idea! Glad you had such a good time with it :)