This was pretty interesting with a lot of different ideas. I must say the fourth level was a bit too difficult and disorienting and it took me quite a few tries to get it right . It did feel rewarding in the end so I still think it's a great mechanic, but it would probably work better if the environments were more diverse. The fifth level I wasn't able to finish, I could not get the N cube without remaining stuck.
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Heya! Thanks for playing! ^^ Yeah I tried to make the environments as interesting as possible on each level with the resources, time and assets I had. If I expand on the game later I'll def make more variety. For that cube yeh I don't know why the player comes to a dead stop when hitting a wall in the air as it is supposed to be sliding with how I set it up. Movement will be fully revamped tho if an expansion happens ^^