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(+1)

I like this take on the mundane based gameplay. I like how you implemented the deckbuilding element into the examination game, but I do feel once I got the money going the enemies became less and less threatening. This probably has to do with having to cut some scope, so I understand, but it would add more variety.

(+1)

Thanks for the feedback, I'm glad you enjoyed it! Yeah, I did have trouble and lack of time to balance out the game after all the mechanics were implemented, and the variety problem is something that I was afraid of. Thanks!