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Heya! Thanks for playing ^^ Movement was my nemesis for this one only because the default Unreal 5 player controller does not allow changing the gravity direction XvX So had to do my best under jam crunch to code my own in Blueprints with that in mind, but jumping over ledges is def a problem. If I expand on the game, I'm rewriting movement from scratch and taking my time with it. Glad you enjoy how it looks and the concept!

I understand physics in UE5 is kinda hard; I had to deal with UE5 in my first year of university and in C++. By any chance, is it possible for you to play and perhaps rate and give some feedback on my game? I am using it for a university assignment and I need feedback from people outside the actual university.

(+1)

I'm headed to a convention this weekend and will be very busy in activities XvX but once I come back I can make a note to try out and rate your game ^^

I appreciate it, thank you!

I actually found a free plugin for exactly that! "Directional and Planet Gravity"

I did want to challenge myself and try to code everything in house, which I did achieve in the end. But good to know something like that exists -v-