Heya! Thanks for playing ^^ Movement was my nemesis for this one only because the default Unreal 5 player controller does not allow changing the gravity direction XvX So had to do my best under jam crunch to code my own in Blueprints with that in mind, but jumping over ledges is def a problem. If I expand on the game, I'm rewriting movement from scratch and taking my time with it. Glad you enjoy how it looks and the concept!
I understand physics in UE5 is kinda hard; I had to deal with UE5 in my first year of university and in C++. By any chance, is it possible for you to play and perhaps rate and give some feedback on my game? I am using it for a university assignment and I need feedback from people outside the actual university.