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Clever mechanics! Love the way you go about guiding the player.  The first puzzle caught me off guard, made me chuckle. Well done!

Mechanics wise, the only thing I'd suggest is adding coyote time and jump buffering (especially with the jump quest). Other than that, everything else was solid!

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Thanks for the compliments and for the thoughtful feedback - especially the suggestion of adding coyote time/jump buffering! I've heard of that technique/mechanic before but it completely slipped my mind. :) 

I definitely noticed that the player movement and jumping in your game felt really smooth, but couldn't put my finger on why. That was probably part of it!

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Oops looks like I forgot to actually post my reply kek

But yes, coyote time/jump buffering does wonders for playability and feel! Definitely something worth looking into. There's also a lot of good info on the techniques implemented in Celeste if you wanted to look up how they got their movement so tight, snappy, and responsive.