Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for the compliments and for the thoughtful feedback - especially the suggestion of adding coyote time/jump buffering! I've heard of that technique/mechanic before but it completely slipped my mind. :) 

I definitely noticed that the player movement and jumping in your game felt really smooth, but couldn't put my finger on why. That was probably part of it!

(+1)

Oops looks like I forgot to actually post my reply kek

But yes, coyote time/jump buffering does wonders for playability and feel! Definitely something worth looking into. There's also a lot of good info on the techniques implemented in Celeste if you wanted to look up how they got their movement so tight, snappy, and responsive.