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(1 edit)

Love it. Simple little game but it’s very atmospheric and pale white homunculi wielding swords is cool.

I think you have the shader caching issue with Godot, which might be causing those lag spikes when you first clash swords/parry and it emits particles. not sure what version your on, but this might help: https://travismaynard.com/writing/caching-particle-materials-in-godot

(+1)

Ohh, so that’s what it was. I thought it was some exotic issue with not preloading the sounds until they’re played.