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So originally you were supposed to have a sword to deal with enemy's when they got to close but I had to remove it after a problem registering hits. Thank you for the feedback and playing it, ill take it into consideration when I'm working on the 2.0 build 

(+1)

you should cap the number of enemies that can be in the stage at the same time, maybe add a timer also that spawn enemies after a while, but checking if the number of spawned enemies is lower than an X value.

That should not be to hard to add and it goes with the original idea of the game, thanks for the code advice