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Cold Bloom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #676 | 2.000 | 2.000 |
Presentation | #723 | 2.167 | 2.167 |
Overall | #728 | 2.083 | 2.083 |
Originality | #760 | 2.083 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I like the vibe of the game
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Comments
Some pretty substantial freezes in the browser version. I think some sort of sound effects on the enemies would have gone a long way. I can't tell when I've backed into an enemy until I stop moving. I also can't tell how much health I have, or when I've actually been hit.
I think you've got a strong start here, it just needs a little more to make it shine!
Thank you for the feedback and playing the game, I'm working on some fixes for the web version because it was an after thought when I was trying to submit it. But I'm working on implementing feedback now so when the voting period is over I can drop an update.
Solid approach.
Thank you, I'm still hard at work on it
Not being able to see your progression until the next ability is quite rough.
Though I do like the crossbow, the animation makes it feel like you really have to pull back the bowstring!
Thank you for the feedback, there is supposed to be a progression bar but I ran out of time.
really enjoyed the visuals
idk the difference between any of the enemies though
plus they can spawn behind you which is really annoying
this game is very incomplete and laggy, but i can't say i was frustrated or didn't enjoy it for the entire minute i played of it
Thank you for the feedback! I'm working on an update to the game that ill be releasing after the voting period is done to add the feedback that iv been getting, Thank you for playing.
Doesnt work for me, as soon as the horde of enemies appear the game lags and then resets
Did you download it?
Hi, I decided to give the game a second chance, so I downloaded the Windows version and played it from there. This time, the game didn't reset as soon as the enemies appeared, and I managed to kill some capsules, but only for a few seconds. After a while, the game lagged so much that the physics engine didn't register the projectiles hitting the targets.
On a side note, I find it cool that you need to "charge" the crossbow before shooting, but it becomes annoying considering you need to hit the target twice, especially with the abundance of targets. It would be much better if it were just one shot per target.
I believe the problem lies in the continuous loading of enemies.
Additionally, it's strange that you shoot with the right button. Strage choice.
So originally you were supposed to have a sword to deal with enemy's when they got to close but I had to remove it after a problem registering hits. Thank you for the feedback and playing it, ill take it into consideration when I'm working on the 2.0 build
you should cap the number of enemies that can be in the stage at the same time, maybe add a timer also that spawn enemies after a while, but checking if the number of spawned enemies is lower than an X value.
That should not be to hard to add and it goes with the original idea of the game, thanks for the code advice
The crossbow feels good to shoot. The enemies coming from every direction might be a bit much though. The icon looks nice too.
Thank you for the feedback