i wrote most of the shaders (i used an existing CRT shader as the base for one of mine, but modified it) and the whole engine for my game
also did bitmap font rendering entirely in a shader (shader gets the font and an array with the characters to write)
https://itch.io/jam/acerola-jam-0/rate/2582906
Cool, I did font rendering in a shader as well, using SDF bitmaps to support window resizing. https://github.com/george-steel/bowfishing-blitz/blob/main/src/shaders/ui.wgsl
do you have an intel gpu maybe? it doesn't work on those unfortunately
otherwise you might want to check if you don't have the OpenCL™, OpenGL®, and Vulkan® Compatibility Pack installed -- microsoft pushed it for some people in a windows update and i think it can kinda break opengl? not sure tho