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(+1)

Wow, feels like a complete game! Well polished, everything fit together nicely. Definitely telling a story through the environment. Maybe there’s some fuzziness on the exact details, but I don’t think that’s a real problem.

Mechanics-wise, I am also thankful of the bright yellow enemies, though they felt very static and not much of a challenge. I am incredibly thankful that aiming is a right click toggle action, as pressing both left and right mouse at the same time to aim and fire is always a challenge for me on my default setup. Only thing on difficulty though is I was able to nerf a lot of the stress by just sniping everyone, seems every bullet has perfect aim/no randomization.

Oh and the ending bit where you have to escape, I was going to say it wasn’t quite clear what the red button was going to do, and when the alarm started.. well, context made me gather that I needed to leave asap but I at first was thinking “oh what puzzle do I need to solve?”. Maybe some visuals around the button to help accentuate what it’ll do vs just being a button on its own could have helped that very precise moment. I appreciate it also didn’t lead to some kind of jump scare :)