The game was a bit difficult and I died a few times, some checkpoints would be nice to have instead of starting again from the beginning.
Really cool game and visuals, definitely gets across the story very well
Criteria | Rank | Score* | Raw Score |
Is the story enjoyable? | #15 | 2.851 | 3.556 |
Was the game fun? | #15 | 3.118 | 3.889 |
Does the environment contribute to the Story? | #16 | 3.385 | 4.222 |
Overall | #16 | 2.922 | 3.644 |
Is the narrative clear? | #18 | 2.584 | 3.222 |
Is the storytelling well integrated into the game? | #19 | 2.673 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What are you pronouns so I know how to refer to you in the video?
he/him
Really nice aesthetic that adds to the story. I love the LCD effect and the nostalgic FPS vibe.
Um holy crap, you can easily turn this into a full game and sell it! Before entering the building you know the story and such an awesome visual effect. Dev Pirates is right, this made me feel like I was a kid again and playing one of my Playstation games!
Um holy crap, you can easily turn this into a full game and sell it! Before entering the building you know the story and such an awesome visual effect. Dev Pirates is right, this made me feel like I was a kid again and playing one of my Playstation games!
Loved everything about this game! The art style and filter and the gameplay were all a well done representation of the first 3D games from the Playstation era.
The atmosphere and filter and everything fits together really well! This was a really good entry. My only complaint is that the mouse sensitivity started super low for some reason but after adjusting that the controls felts nice.
Wow, feels like a complete game! Well polished, everything fit together nicely. Definitely telling a story through the environment. Maybe there’s some fuzziness on the exact details, but I don’t think that’s a real problem.
Mechanics-wise, I am also thankful of the bright yellow enemies, though they felt very static and not much of a challenge. I am incredibly thankful that aiming is a right click toggle action, as pressing both left and right mouse at the same time to aim and fire is always a challenge for me on my default setup. Only thing on difficulty though is I was able to nerf a lot of the stress by just sniping everyone, seems every bullet has perfect aim/no randomization.
Oh and the ending bit where you have to escape, I was going to say it wasn’t quite clear what the red button was going to do, and when the alarm started.. well, context made me gather that I needed to leave asap but I at first was thinking “oh what puzzle do I need to solve?”. Maybe some visuals around the button to help accentuate what it’ll do vs just being a button on its own could have helped that very precise moment. I appreciate it also didn’t lead to some kind of jump scare :)
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