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(+1)

This game looks really nice. And you can jump, and dash, and slash a sword. The way the sprites work is really cool. The twist ending got me laughing.

But... here comes my critique:
1. So many cutscenes! I think switching some of them to more enviromental storytelling would make the message stronger. Especially at the end, where something sad happens. I think it would be sadder if we interacted with the thing that was hurt more (I couldn't make out what or who it was, but I think the moment was supposed to be sad. I assumed it was my dog.).

2. Add feature to change the keybinds. Or at least take the dash off the left shift. I couldn't use it too much, because my PC would produce a pop-up if I press left shift too many times in a row.

3. Although the sprites are really cool, the difference in animation style between protagonist and the npc sprites is a bit jarring. It would be a good idea to make them consistent.

4. It would be nice to have more content. I know, I know, this is a game for a game jam. But you have so many different mechanics here, but not much to do with them! I suppose a critique that there is not enough of a game can be treated as a compliment of some sort.

Wow! Those are actually really good advices 👀. I knew my game needed a lot of improvement but you mentioned some things I hadn't even though about

Okay, so:

1- The cutscenes were the last thing I made :( that's probably why I went the easy way and just animated those scene that way. I will definitely take your advice on interactive stories in the future!

2- I never thought that was a problem until now, but now that you mention it, I did have to change that pop-up thing in my laptop when I first played a game with that feature haha, I'm just used to dash with the left shift, but you're totally right

3- I used those animations for the player as a starting point and then didn't have time to make the player's 3D model haha

4- You're right, I spent too much time on creating flexible systems for me to be more comfortable, again: the game was going to be larger but it was too much anyways (the combat system only is much more than that, I literally made something where you can create as many combinations as you want with as many key + click combination as you can think of!)

Thank you again for such a great and useful feedback! And thank you for playing :)