Oh one more thing. Following the idea of breaking the enemies' spawn point, I would put fire lamps here and there, so if you shot them down you create an explosion that damages several enemies. But for that you should be able to shot higher. Have you considered aiming and shooting with the mouse, so you can aim around aprox. 270 degrees, hold the arroz with left click, and then release? That would allow you shoot even behind the enemies, which could create a great dynamic if stronger enemies hid behind weaker enemies.
Thank you so much for the feedback. In terms of dashing I didn't exactly know what I wanted to do with the cooldown, as in how to show, hence why I settled with that fading icon. In my head I was like "I have too many bars, no point in adding another one".
In terms of enemy spawning, I thought breaking the portals would be enough in terms of combat, but I see your point. For the controls I was going to implement a control scheme (since my game also has full controller support), but I didn't have enough time, so that instead of text it would be icons.
I appreciate all the feedback, thank you!!!