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Interesting concept, it just need some polish imo ^^

There are some bugs. If you die when the ability is active you still need to wait for its cooldown after the respawn. When the player is reading dialogues the time should stop and he shouldn't be able to move. You can softlock yourself in the first level of the second part, I think that a couple colliders are missing.

I would like to see more clarity, in general. I found hard to understand what items are. I would like to have the ability cooldown displayed on the screen, or at least have a visual indication of when it's ready and when it's about to expire. I died several times because the ability ended while I was jumping. ^^"

I like the idea of having two different states, with different ability and the level change shape when switching between them. It's very cool! :D

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I see. I'll try to fix that after the jam. The dialogues are suppose to look like in the lab level but I didn't have enough time to add it.

Softlocking? Can you tell me more? Because you should see a little paper at the start of the level that is interactable.

I didn't see the note at the start of the level (maybe you could add an "interact" prompt, like you did for others interactable element), but the softlock happens here:


I did not take the objects but I can't jump back.

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Yeah I probably should've done that, oh. Have you tried using your ability?

Yes, I tried multiple times and I still can't reach the block above ^^

Oh! there is a softlock spot... There was suppose to be another table that the player can stand on.