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A jam submission

Survive 30 SecondsView game page

Survive 30 Seconds or else....
Submitted by EXDanny — 10 hours, 41 minutes before the deadline
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Survive 30 Seconds's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#83.6003.600
Fun#93.4003.400
Gameplay/Design#123.4003.400
Overall#172.8502.850
Audio#261.0001.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What would you like feedback on?
About the ability system (people complained it was too dark) and the new levels

Name of updated upload (if downloadable)
Survive30Seconds

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Comments

Submitted

Sort of an odd game. I like the concept as sort of an endurance test to see how far you can get with an emphasis on doing it quickly, but it's not very polished. There are a lot of examples I could point to, like the fact that there's no audio; how a lot of the variables don't seem to reset when they should, resulting in things like the timer going at double time or me having items I didn't grab; one of the levels has a point where if you fall down at the wrong place you can't get back up; another requires you to interact with a computer at a desk to open a door, but the "interact" prompt never came up for some reason; I could go on. I enjoyed this game despite these problems, but I think they should be ironed out in the future.

Developer(+1)

Yes, unfortunately I had a lot of problems with school so this is the result, unpolished and bugs. As for the computer without the interect prompt, it's a branch to the 2nd ending of the game. A secret ending if you will. And I do hope i can find some way to polish the game further as there's a lot of spaghetti code from the first time I created this game. Thank you for reviewing! 

Submitted

I think the core idea here is solid but for showcasing another dimension, perhaps a different color would be better than light or dark. An easy solution if you want to stick with brightness/darkness is to let the player control the brightness of their game so each person can tweak it to better fit their own eyes. I would agree with the previous poster too that a key for abilities rather than mouse clicking would really improve the playability. Having to keep track of the mouse cursor on top of the player's locations/surroundings all while holding the button down just adds frustration for me rather than a satisfying challenge. Otherwise, love the look of the game and the speed puzzle idea seems like a a fun direction to go.

Developer(+1)

Thank you, that does seem like a good idea to change the opacity of the color.

"Perhaps it's a bit darker than it should be. Maybe you should look for another way to show which ability is activated. Also, it might be better to use a key combination instead of the mouse to activate it. The game has quite a lot of potential."

Developer

The point of the ability is for the player to try and remember where they should move. However I got multiple feedback that they couldn't see. So I made it less darker, and thank you for your suggestion, I might consider it. 

Submitted

Does this run on Firefox? It fails to start for me with the following error:

Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
Developer

I have experience this before but it seems to be fixed for me. How about trying chrome?

Submitted

Interesting concept, it just need some polish imo ^^

There are some bugs. If you die when the ability is active you still need to wait for its cooldown after the respawn. When the player is reading dialogues the time should stop and he shouldn't be able to move. You can softlock yourself in the first level of the second part, I think that a couple colliders are missing.

I would like to see more clarity, in general. I found hard to understand what items are. I would like to have the ability cooldown displayed on the screen, or at least have a visual indication of when it's ready and when it's about to expire. I died several times because the ability ended while I was jumping. ^^"

I like the idea of having two different states, with different ability and the level change shape when switching between them. It's very cool! :D

Developer (1 edit) (+1)

I see. I'll try to fix that after the jam. The dialogues are suppose to look like in the lab level but I didn't have enough time to add it.

Softlocking? Can you tell me more? Because you should see a little paper at the start of the level that is interactable.

Submitted

I didn't see the note at the start of the level (maybe you could add an "interact" prompt, like you did for others interactable element), but the softlock happens here:


I did not take the objects but I can't jump back.

Developer (1 edit)

Yeah I probably should've done that, oh. Have you tried using your ability?

Submitted

Yes, I tried multiple times and I still can't reach the block above ^^

Developer

Oh! there is a softlock spot... There was suppose to be another table that the player can stand on.

Submitted

I like it, nice little game!

Developer

Thank you!