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(+1)

The character animations are lovely and the movement was really fluid and enjoyable, even tho I usually dislike the control scheme (I like it more when platformers use Z or X to jump than the arrow key, but that's probably just a me thing).  The challenge was a bit surprising but really fun. I feel like there could be some more ways to find your way around the map than the torches, but overall the game was really fun. Great job.

I agree with the control complaints, a regret of mine is not at least making jump mapped to space and up so players could choose between two formats

Making customizable controls in scratch is doable but a bit of a headache and wasn't worth my time for a game jam :'( I should make reusable custom control code so I can just slap it into all my games in the future haha

I'm curious what control scheme you'd like most, considering I have 2 action buttons as well as a jump

(+1)

For platformers I usually like arrow keys for movement + ZXC for jumping and other possible actions (like the attack or dash in this one). A cool part of customisable controls is that in most engines you can write it in a very easy to reuse way, so making a system can you can just slap into any games is usually pretty easy.