The character animations are lovely and the movement was really fluid and enjoyable, even tho I usually dislike the control scheme (I like it more when platformers use Z or X to jump than the arrow key, but that's probably just a me thing). The challenge was a bit surprising but really fun. I feel like there could be some more ways to find your way around the map than the torches, but overall the game was really fun. Great job.
Viewing post in Remi's Aberrations jam comments
I agree with the control complaints, a regret of mine is not at least making jump mapped to space and up so players could choose between two formats
Making customizable controls in scratch is doable but a bit of a headache and wasn't worth my time for a game jam :'( I should make reusable custom control code so I can just slap it into all my games in the future haha
I'm curious what control scheme you'd like most, considering I have 2 action buttons as well as a jump
For platformers I usually like arrow keys for movement + ZXC for jumping and other possible actions (like the attack or dash in this one). A cool part of customisable controls is that in most engines you can write it in a very easy to reuse way, so making a system can you can just slap into any games is usually pretty easy.