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A jam submission

Remi's AberrationsView game page

While sleeping peacefully a spacial aberration occurs throwing Remi into an unexpected adventure.
Submitted by Laterbot — 20 hours, 32 minutes before the deadline
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Remi's Aberrations's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#2033.3333.333
Overall#4443.0003.000
Originality#5032.8892.889
Presentation#5602.7782.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
I spent the most time on the character animations, and while they were rushed at the end and are unfinished I still really love how the character moves and how her hair moves

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Comments

Submitted (1 edit)

Animations and gameplay captivate. The challenge adds an intense layer, though some navigational help might be welcome.  Congrats.

Developer(+1)

Thanks so much for playing! I agree that navigational help would be nice haha, I've gone into my thoughts on it in some detail in some other comments. I really appreciate your feedback!

Submitted

Good gameplay, I also liked the animations a lot.

Developer

Thankyou so much! I probably overcommitted by doing this much animation for the game jam and maybe could've spent my time better, but since they're the main feature of this project I'm really happy how they turned out and I'm really glad you like them <3

Submitted

nice animations and art, nicely done.

ghosts kept stunlocking me though 😭

Developer

The ghosts can be pretty brutal ahaha

The trick if you're stun locked is to hold X and a directional input and you will dash through them before they can deal more hearts - ghosts can keep smacking you around when you're in helpless state but they can only take hearts when you're in control, so you can always dash before they hit you again.

Submitted(+1)

you've made this game in scratch so you have my eternal respect

Developer(+1)

Haha thanks, I love working in Scratch, I used to want to try to learn a different engine but I think I've resigned to the fact that Scratch is where I work fastest, am most comfortable and have the most fun

Submitted(+1)

I gave up around 20 tries, i caan find the key but i can't find my way back home. The animations were fluid and have so much intent behind them. i was thinking why Remi was so angry then the dialog came that she was sleeping peacefully. That gave me a good chuckle.  A great challenging game, too chalenging for my skill level it seems.

Developer

I really appreciate you giving it a try!

Thanks so much for the feedback - if you already found the key and gave getting home a good shot then you've experienced pretty much all of what the game has to offer at least!

I completely agree getting home is the worst part of the game and pretty arbitrary.

The game is supposed to be a little hard in that sort of NES unfair kind of way, especially since I didn't have time to add lots of enemy types or things like that so I'm really pleased with the half of the game where you follow the flames to the key - it's just fair enough to be doable and make sense but also sometimes you get lost for a while or the ghosts kill you and it's frustrating - something about that sort of difficulty through amature game design feels kinda retro to me 😅

But because there's no flames or equivalent to get back home - only memory, and the map is randomly generated and very samey, I think the half you struggled with is the part I'd like to fix because it feels pretty random whether you get home or not and it's unfair to expect players to remember the way back - if I ever polish up the game I think my first fix attempt would be to have a letter carved into the bricks of each torch room, that way you're still sort of using your memory to get back (so I preserve the gameplay a bit) but you can remember what letters you've already come across and know which ones were closer to home, maybe they even appear in alphabetical order so when you see A - D you're like "okay I'm really close"

But I digress those are just future thoughts of a different game - thanks so much again for giving the game jam version a try and your feedback ❤️ (and sorry for the long reply)

Submitted(+1)

The character animations are lovely and the movement was really fluid and enjoyable, even tho I usually dislike the control scheme (I like it more when platformers use Z or X to jump than the arrow key, but that's probably just a me thing).  The challenge was a bit surprising but really fun. I feel like there could be some more ways to find your way around the map than the torches, but overall the game was really fun. Great job.

Developer

I agree with the control complaints, a regret of mine is not at least making jump mapped to space and up so players could choose between two formats

Making customizable controls in scratch is doable but a bit of a headache and wasn't worth my time for a game jam :'( I should make reusable custom control code so I can just slap it into all my games in the future haha

I'm curious what control scheme you'd like most, considering I have 2 action buttons as well as a jump

Submitted(+1)

For platformers I usually like arrow keys for movement + ZXC for jumping and other possible actions (like the attack or dash in this one). A cool part of customisable controls is that in most engines you can write it in a very easy to reuse way, so making a system can you can just slap into any games is usually pretty easy.

Submitted

Love the story, super straight forward and bang on the theme, thought it was great. Had trouble following the torches but eventually found my way and won, lots of fun!