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Hi, I am not entirely sure what you mean with declined quests not being able to be accepted via the menu. Can you let me know which scene you are talking about? There are 3 scenes, the quest log (view quests you have discovered/started/completed/failed), the quest board (accept multiple quests at once), and the quest accept scene (accept/decline a single quest).

I can add switch tracking to objectives which will complete the objective when the switch is on or off, this was pushed off for a later release because in most cases, when turning the switch ON you should also be able to complete the objective via plugin command in the same place you would turn the switch ON.

So I have set up my quests. All is well. But when I declne a quest in the game, the quest STILL shows up in the questlog. It then says "accept quest to see task" or something. But there is no way to accept the quest in the quest menu.

Now, if I put a self switch to the questgiver, I can't accept the quest in the game. So either I make doubly sure that all quest givers have a second check that quests can be accepted again with them, OR there is a way to accept quests in the menu once they have been found :)

The switch tracking thing is just because my game is done and the questlog thing simply wasn't available when I started and I have to retroactively put the questlog into the game. I can do it manually, it would just be easier with switch tracking^^ No issue^^

Are you using the Call Accept Scene plugin command to let the player decide whether to accept or decline the quest? It does have a "Decision Switch" parameter that will turn a switch On/Off depending on what the player chooses. It is a global switch, but you should be able to re-use it for all of your quest givers.

I am, yes. The things is, I was hoping to accept the quests in the menu. Because if you forget its there, you could do it later?

I can add the option to accept the quest from the quest log

Thanks :)