Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

i don't personally find this game hard, just very frustrating

specially combat, the idea of you attacking with your dash is nice and all, but the fact you have two buttons for each dash direction makes it very confusing

double that with the fact that if you want to dash to a direction you have to click the mouse button opposite to that direction, while attacking you need to click the one pointing to that direction and it just causes the whole experience to become confusing

i spent the whole game just dodging enemies instead of engaging with them 'cause it just wasn't worth it trying to combat them with how weird attacking felt, which is a very weird thing since whenever i play a metroidvania i ALWAYS make sure to kill every enemy on screen, even if i know they'll respawn, but this game just makes me feel like combat is not worth it at all

i also really don't like the way the dash was implemented, in any other metroidvania the dashes stop or at least reduce any sort of vertical movement

i get that doing that would probably conflict with the fact of the dash being spammable, but i don't think there was a single moment where i though "wow, i really need to spam the left mouse button to get to this place"

i think this game tries to reinvent the wheel by combining movement and combat into one single thing, but it just ends up making the movement seem confusing and the combat very unapproachable


although, i have to say i really enjoyed the power ups you get after fighting the bosses(or at least the one on the red village, i stopped playing after i got to the second boss lol, but if they're all this creative then congrats dude) they really make navigating around extremely interesting

and i also enjoy the animations, i kind of get the artstyle you were going for, even if it feels very incomplete it still is interesting

although the background being the same texture as the floor do not look very good, i genuinely think you could have gotten away with just making the background black to add some contrast as the way it currently is makes everything very hard to read

plus, the mini map blocks my view a lot of the time, there probably should be a way to turn it off

Thanks for the feedback!

And sorry for the time I took to reply, there's just so much I wanted to do it at a good time haha

Definitely have to make input remapping

My main experience with metroidvanias is EnderLilies, where I just spent all of my time dodging enemies, so this game is a reflection from my own experience, gameplay, and likings, and I now realize that it's not how a lot of people play and like metroidvania games ; I personally like the "speedrun" aspect, hence the direction of that game ; so you're right, combat is not worth at all

 Since you can "spam" the dash, stopping vertical moment would mean you can go through any gap, and for reducing it, it might be a bit tricky balancing-wise for cases I have a gap on purpose so that the person can't reach it, but could potentially reach it with the dash if it reduced vertical velocity (even if it is only a matter of possibility; I didn't know what my abilities would be when I started the game, and how the game would be like); but would have to try it, could end up feeling better
In general, the dash/attack definitely has been criticized, and I'm probably gonna either remove it/replace it, either gonna change it for my next metroidvania or for a continuation 

Glad you liked the power up from the red boss, the one from the green boss definitely feels great later on the game

Could you give me some more feedback about the artstyle, and about what you think it needs to feel more complete?

Also, added the minimap on the last day, so didn't have to test it much sadly I guess, even tho I thought about putting a button to remove it too (but didn't for no real reason, except for time constraint, definitely should have done that)

Thanks again for your time!

About the background and foreground, I think it's actually because I decided to change the colors just before the submission to use a better color palette, but didn't ensure that the background was dark enough
So I think it's just that I have to make it darker