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Thanks for the feedback!

And sorry for the time I took to reply, there's just so much I wanted to do it at a good time haha

Definitely have to make input remapping

My main experience with metroidvanias is EnderLilies, where I just spent all of my time dodging enemies, so this game is a reflection from my own experience, gameplay, and likings, and I now realize that it's not how a lot of people play and like metroidvania games ; I personally like the "speedrun" aspect, hence the direction of that game ; so you're right, combat is not worth at all

 Since you can "spam" the dash, stopping vertical moment would mean you can go through any gap, and for reducing it, it might be a bit tricky balancing-wise for cases I have a gap on purpose so that the person can't reach it, but could potentially reach it with the dash if it reduced vertical velocity (even if it is only a matter of possibility; I didn't know what my abilities would be when I started the game, and how the game would be like); but would have to try it, could end up feeling better
In general, the dash/attack definitely has been criticized, and I'm probably gonna either remove it/replace it, either gonna change it for my next metroidvania or for a continuation 

Glad you liked the power up from the red boss, the one from the green boss definitely feels great later on the game

Could you give me some more feedback about the artstyle, and about what you think it needs to feel more complete?

Also, added the minimap on the last day, so didn't have to test it much sadly I guess, even tho I thought about putting a button to remove it too (but didn't for no real reason, except for time constraint, definitely should have done that)

Thanks again for your time!