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Even if the overall feel can be improved, It's a pretty cool minimalistic metroidvania.
As a masochist I decided to play on the hardest difficulty and I managed to kill the first boss, if only there was saving I would continue it but maybe for the next build.

Other than that, I think the dash/attack ability is kind of unintuitive and frustrating, I don't know if that's intentional, but if not you should consider having one button to attack (shoots in the last direction you walked) and one for dash (shoots in the opposite of the last direction you walked) instead of having one for right and one for left

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Thanks for the feedback!

Considered that, but one of the problems is that since your character is a cube, you can't really see the direction it's going to, and for the grappling hook for example that would have been a little bit complicated I think 

Well played for beating the first boss in the hardest difficulty!

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Well that's true, but as the player you know when you're pressing left or right, or you can also bend the character a bit on the left/right based on where they're walking (I wanted to add that too but didn't have time)

As for the grappling hook, I still haven't tried that

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Also, recommending you to finish the game, even if it's in normal mode, I think the part you played is actually the worst one haha