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I had to cut a lot of the content i started because i poorly managed my time during the jam, so thank you for the kind words it means a lot !! Especially knowing that i had to push through the "make it playable" checklist after focusing on the core gameplay for most of the jam. It might just give me the will to work for the final product i initially thought of 🥲

I also found it pretty difficult having to discard some of my initial ideas for the sake of getting the game out in time, but I see it as an absolute win that so many people managed to get something out at the end of the day for others to play and enjoy. In the end it's all a learning experience for the future!