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SAW MANKLER

149
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A member registered Jun 14, 2022 · View creator page →

Creator of

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Thank you for playing! Sorry for the late reply but I just uploaded it on youtube if you're still interest. You can check it out here: 

Scope was definitely my main concern when I started the jam, I wanted something that I knew for sure I could manage in a short time frame (I  actually only had week to work on this game!). So I'm glad to see it recognized with this comment, along with the visual polish with was for sure my main priority and the whole score-attack attack concept which you've also mentioned :D

lol yeah I've seen that bullet hell comparison a couple of times here in the comments. While it wasn't my initial plan, I do like how it developed into something very similar, and had I realized that during development I would've probably leaned into it a bit further actually!

I thought that running in different directions would make it harder to spot when victims escape, but the idea of a chain reaction is for sure something that could be added to the game further down the line.
It sort of already happens accidentally with a higher crowd density but a specific mechanic for it would be a real nice touch I believe. Thank you for that suggestion!

This is great feedback. I think that some more level decoration would go a long way into improving the overall atmosphere and would also allow me to create more varied levels for the game, so I agree it's definitely something to consider!
And yeah, the difficulty increase as user error was intender for sure so I'm glad you appreciated it as well :)

Chainsaw is a really inspired idea that I haven't seen suggested here before and I think would fit right in! Thanks for playing and for that wonderful suggestion!

Why thank you very much, as an artist first and programmer second this means a lot to me!

Glad you liked it :D I think the silly screams really add a lot to the atmosphere as well lol

Ahh thank you very much for playing and for the wonderful feedback. Double tapping the pedestrians was definitely a conscious choice to make the act of killing a bit more mindful, so you really nailed it there.

Thank you! Short and sweet is what I was aiming for, more of an arcade 2000s flash game vibe so I appreciate the comment

Wow that is a crazy amount of content for a game jam. This is fully realized experience through and through. You did an amazing job with the writing and world building, each character felt real, memorable and unique. I love the whole investigation setup and getting to know each suspect more every day. Also I was touched by the message in the end. A truly thought-provoking and very fulfilling experience.

As Acerola himself said, this is phenomenal work and you should indeed be very proud, this is one of the highlight of the jam for me. Thank you for bringing this piece of content to the world and good luck on your midterms!

this made me feel things.
surprisingly deep, the visual are absolutely stunning and the platforming feels unique. very pretentious, very good.

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I love the different attack options and how fast it all plays out so that we quickly become overpowered in the best way. I just wasn't sure how the anomaly mechanic worked.
Also if anyone is looking for a challenge, try pressing F5 while in game :p

Very unique way of using the photoscans, and running around the fractal getting hot dogs was actually a lot of fun and I could spend hours doing it truthfully lol. This was very glizzy.

Very fun and creative spin on the Vampire Survivors formula. I like how all the different parts match together and the variety you managed to create for the jam. I hope you do more with this concept!

Platforming is challenging but a lot of fun and the bouncing to respawn feels very creative! I also liked the little death animation with the grim reaper, this game has a lot of personality. Good job!

Unsettling in the best way possible! It is indeed very polished and with a very clear visual style which I really appreciate. Good work with this entry.

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Saw this being played on Ducc's stream and I just had to try it out for myself. This is delightful and surprisingly challenging. Very charming game and one of the most fun I've had yet with the jam!

Great atmosphere, I love how you rendered everything through an old VHS type filter. This was a very entertaining experience and really got my heart rate up lol

An inventive concept that I can definitely see getting developed into a full game. Nice one!

To me fishing is always such a chill game mechanic and I felt the same way with Corrupted Depths so I believe you are right on track. I appreciate the fish variety and the relaxing vibe! Also the intro cutscene was fun.

RIGHT?? I was so sure I was using the same sound bite as the Swords and Sandals devs because it sounds so similar but I thought I was the only one who'd notice it lol

Thank you for the feedback! Dodging/dashing could be a fun mechanic that I haven't really seen suggested here before and it could be interesting for the player movement.

Hahahaha got it 🤣 that's still impressive though!

Love the sense of humor and I appreciate how in-depth it can actually get where you need to balance feeding  it regular food and limbs to keep everyone alive. This was fun!

Thank you for such an in-depth comment, I'm very flattered!

You are correct about the civilians spawning, so there's a bit of a race against time to kill as many people as you can as quickly as possible before it starts getting too crowded.

Also I'm glad you appreciate the delay when killing, it's definitely an intentional choice to balance out the game. The rage mode is a fantastic idea and I do agree that something like it could help out a lot in that sense of slowness some people have mentioned. I actually had similar ideas to what you said but in the end I just ran out of time before I could implement any of it lol

Happy to hear you had so much fun playing! 

Thank you for playing!

Wow ok 93 is definitely a new record, congratulations! You are a menace lol. Highest I've gotten was 59 and I was struggling.
And thank you for playing, I appreciate the feedback. The slower pace was intentional but I see a lot of people wish it worked a bit different so it's definitely something for me to consider.

Wow this was just a delight to play the whole way through. Absolutely perfect atmosphere and a perfect setup for a larger story to be told.

I love the dark vibe and all of the colorful character we meet. Though we barely interact with them I already see a lot of potential for whatever comes next (please tell me there will be more lol).

The amount of polish you presented in this experience is incredible, with so many illustrations and sfx that really enrich the whole thing. Awesome work, congrats!

The sprites really are beautiful and I like how the aiming works with aiming at things farther away making the crosshair bigger.

Also, submitting 16 seconds before the deadline is wild, that's the lowest I've seen so far and you probably deserve an awards just for that lol

I like how the card flips every round, making it so that you basically need to build two decks at once and balance out the enemies with the buffs and attacks. The spike attack animation is definitely my favorite of the bunch but overall the aesthetic is all very nice already.

If you are looking for ideas on how to expand the game after the jam, might I suggest more negative cards other than enemies, like debuffs or something that alters the level with more hazards for example. Something like that could help increase the difficulty a bit. 

Also a brief description of how an attack/enemy works when looking at the card could be nice to help new players, and eventually sfx and music would really bring the game to a whole new level.

Also, my cards started going offscreen as I progressed, but that's only because I was playing for so long that they literally couldn't fit anymore lol.

Anyways, this was a great entry for the jam and I see a lot of potential with further updates. I'm excited to see what you do next!

The pixel art is definitely a highlight for me, from the player character to the monsters and even the tileset. You've done a good job with the presentation in that regard. Also I like the idea of showing only what's in your cone of vision, that reminds me of Project Zomboid and I think it's a nice fit here too.

Short but very intriguing. I was instantly hooked on the story and the visual style you created for this game really helps elevate the whole narrative, adding to the eeriness of it all. Good job!

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I wish there was more gameplay to drive the game because the artwork is really beautiful. The limb stacking is indeed a lot of fun!

Fun and silly concept and the visual presentation is very good, I just wish the theme was explored further with a bit more gameplay (even if it were janky it'd be on brand lol).

This game is amazing, the persistent upgrades really help elevate this entry and hats are just the best addition. It really does feel like a complete product like you said.

Presentation is amazing all around, and the twist at the start is just so great! A very memorable game in this jam that deserves more recognition.
Also you should probably start calling yourself an artist from now on because your spritework is beautiful and really manages to capture that retro feel.

Carrion vibes for sure, but it still feels different enough and is very fun to play.

The monster animation indeed is delightful to watch and I like the upgrade variety. I do wish there was a little bit more balance with some of the upgrades as the eye beam didn't feel as useful as the tentacles for attacking.
Either way, great work!

Graphics are impressive, other than that I wasn't really sure what my objective was even with the instructions