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(+1)

this game absolutely oozes style, and as someone who's been following the massive development documents during the development period i quite liked this one and had been looking forward to it. i think keeping it kind of small scale for a jam release (i know that a complex combat system was in the works) makes sense, but i would've loved a bit more nuance to the game, flare was always good, stand atop all was a way cool mechanic though, as was garbage's vengeance. perhaps some way to combine orbs would be awesome, and i really liked this old school 2d assets but 3d and grid based dungeon crawly aesthetic (idk how to really put it in words, but it hooked me). really fun time though short.

(1 edit) (+1)

this game absolutely oozes style I consider this high praise coming for you and your game, thank you very much! I plan on doing a lot more experimentation stylistically with 3D sprites, since currently the particles are still in screen space cause I was strapped for time. 🤣

as for this:

perhaps some way to combine orbs would be awesome,

soon™️ TheDais3.png