That'd do just fine by me! I'll be sure to let you know if it works or not, and we can take it wherever it goes from there :)
Alright, it’s up there! I don’t know anything about running software on Macs other than a general idea that they’re super locked down. Here’s an official guide I found in the Godot documentation for getting it to run: https://docs.godotengine.org/en/stable/tutorials/export/running_on_macos.html#doc-running-on-macos