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(+1)

It's mostly good, but there's some really major problems. First, the map doesn't show you where you are or where the upgrades you missed are, which makes it pretty worthless as a map. There's some parts that seem to rely on the sword being in just the right place, which is theoretically controllable but unless you're capable of doing that it's just annoying RNG. And then there's times where those boosts take you too far, and they move so fast that timing isn't feasible. At the very end, I was just spamming shift and kept failing for not spamming it in exactly the right timing.

(+1)

Thanks for the playing and giving some feedback! I would've liked to make the map more functional, that was more of a time constraint, its more there just to show you the general shape and size of the world so you can have some idea of scale. The sword positioning is a bit clunky but its doable, I'm not really sure how to improve this issue but there is an ability which makes it easier later. And you can buffer the inputs for the dash orbs, maybe I should make the buffer a bit more generous so it isn't so difficult, I also think its a little easier with autospin which is why its recommended at the beginning but that may just be a personal preference.