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A charming jaunt that gave me a sense of nostalgia for when I first started making games, more importantly it left an impression of surrealism without being heavy handed.

It's great to see someone who is aware of their scope and project management and can still set and reach goals they are proud of. I would have liked it if the NPCs had collision or possibly more things to say, however the lack of narrative cohesion lends itself to the work.

Thank you. Probably the thing I was most stressed about when I decided to join the jam was not being able to finish something in time, but I’m really pleased that I got the game to the point I felt I could submit.