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I really enjoyed playing this game, the level design made really good use of the base mechanic without being overly complex, and the game has a lot more design space if you wanted to go further. It kinda reminds me of a Chilean game called What lies in the Multiverse. I think there might have been a way of making the goal a bit clearer without losing the confusing maze feeling, but I don’t fault you, having had 2 weeks to make it.

Thanks. There really were a few more things to do to make the gameplay better, but my time was very short, I had to combine this project with another one I'm already working on.