Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Thanks so much for the feedback its really helpful, just some follow questions so I can improve on your points!

  • What you mean the rush by chance? I would to capture that, but unsure what you mean by that!    I read your comment wrong lol
  • Def a good amount of enemies can lag the game, by chance do you recall around how long it took or how many floating red things there were when that starts to happen?

Also did some experimenting and I think I think I know what is going on with the lag! I believe its the hit stop that occurs due to a time delay. When vsync is not enabled or supported it does the intense game lag you are referring to! I managed to get that on my machine, and that is totally not intended and I will patch that up.

(+1)

The same rush of many hoard shooters I suppose. The amount I cant say exactly because like I mentioned the visuals make it hard to count the enemies so I was just shooting at all the red hues I saw. 

(+1)

Thanks for the follow up! :D

I will def improve the visuals on the enemies. I do agree that its hard to tell enemies as they all start blending with each other.  Been meaning to change em up, but always ended up pushing back, so its time to change those up! Also I will get to fixin up the lag issues as well once. I have a few ideas to go about that one.

Thanks once again for the feedback, I appreciate it Also I will get to looking over your game later today!