game started getting slower towards the end. then eventually froze.
didn't get to the rocket but I had fun.
I think it was in the high 3000 range. I had taken a screen cap but saved it to my clipboard and couldn't get it to paste on itch.
I would have the energy/shield work the other way around, so it reserves energy FOR shields and prevents lower priority weapons firing if they would exceed that.
When looking at dropped weapons it'd be nice to see if they have an armor bonus, instead of picking up everything to see if it does.
It'd be nice if the invisible mechs were visible after their dead, instead of having to scroll around find them with the mouse.
Thank you very much! I have created a new version, I hope this solves the freeze issue. I was no longer able to reproduce it. You can find the new version on this website. I updated the html version as well.
If your mech is on the rocket, there is a corresponding log entry. Unfortunately, there was no time for more.
Yes, I've also fixed that bug. It was a tough one, and there's a chance I might have introduced a new issue. By "cursor," do you mean the mouse cursor? Does the bug occur on all destroyed mechs?
I'll add the idea of the 'greatest destroyer of all time' to a later version. It would fit well on a finish screen.