Thanks a lot for playing the game and making a YouTube video of it!
ahne
Creator of
Recent community posts
he game is quite challenging. I asked my 6-year-old son, who was watching me play, what he thought of it, and he said, 'It's pretty hard.' He saw me die 50 times. From my perspective, it would help if the player had 50% of their current speed. The graphics and sound are good. I like the concept of the two worlds. I'd be interested to know how you implemented the two worlds.
Yes, I've also fixed that bug. It was a tough one, and there's a chance I might have introduced a new issue. By "cursor," do you mean the mouse cursor? Does the bug occur on all destroyed mechs?
I'll add the idea of the 'greatest destroyer of all time' to a later version. It would fit well on a finish screen.
Thank you very much! I have created a new version, I hope this solves the freeze issue. I was no longer able to reproduce it. You can find the new version on this website. I updated the html version as well.
If your mech is on the rocket, there is a corresponding log entry. Unfortunately, there was no time for more.
I'm not sure if this is a stupid question, but is it allowed to fix bugs and deploy a new version? I guess no.
I saw that others have added new versions. Is it okay to add another version and replace the web version, as long as the original windows version still exists? Or do I need to keep the original web version?
I've been thinking for a long time about what a roguelike mining game would look like. Merging the tense, strategic gameplay of a roguelike with the ore gathering and exploration of a mining game is a fresh and interesting twist.
It would be interesting if certain resources also lead to different upgrades and the upgrade to dig upwards should be removed. It takes away a challenge.