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ahne

87
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A member registered Jun 13, 2021 · View creator page →

Creator of

Recent community posts

Thanks for playing my game and the overwhelmingly positive feedback.

Thanks for playing my game and your feedback. You're not the only one who has mentioned this.  I'll be implementing different control methods to see which works best.

Thanks for playing my game and providing feedback. I wanted to have a fast way of playing the game, but based on your feedback, a toggle mode for all possible moves might be a better choice. This would allow for gameplay using only 2-3 keys.

I played for quite a long time, but then I couldn't handle the demands of the people and I lost all my lives. I enjoyed the game mechanics. I wish there were upgrades for the toilets or something else I could do. After I bought all the toilets, I couldn't do much with the money except sometimes swap people. It's impressive that you did all that with SDL2 and C++

It's not easy for me, but combining Tetris with Scrabble is a really cool idea. I like when developers try new game concepts.

Cool idea and nice execution. I like it when games take the limitations of the phone seriously. It's also a game that I could imagine playing for hours on a Nokia. At first, I was wondering why everything looked so blurry, but that was because of Safari; everything looks sharp in Chrome.

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I find the idea brilliant, but I seem to be too inexperienced to coordinate the three arms. I rated your game as if I would have had this experience.  ;-) It's such a refreshing idea of an old concept. Perhaps it would be easier if you added controls: left arm - 7, 4, 1; down arm - 8, 5, 2; and right arm - 9, 6, 3. Just as an idea... 

I like the unique idea and can imagine playing it on an older phone for hours. I would prefer a steeper difficulty curve.

I find the graphic style compelling, especially the 3D effect on the cars. The mini-game's aesthetic strongly evokes games from the Nokia phone era.

Thanks a lot for playing the game and making a YouTube video of it!

he game is quite challenging. I asked my 6-year-old son, who was watching me play, what he thought of it, and he said, 'It's pretty hard.' He saw me die 50 times. From my perspective, it would help if the player had 50% of their current speed. The graphics and sound are good. I like the concept of the two worlds. I'd be interested to know how you implemented the two worlds.

I like the graphics and sound. The game's concept is cool, and I appreciate the progression system. However, the game is quite challenging. I assume the auto-upgrades will make it easier to deliver multiple packages, but the difficulty curve is rather steep.

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This game is quite challenging – I've tried the first level 10 times and still haven't beaten it. The concept has potential and the bird looks cute. The theme is very well-integrated. I also used a slow-down time mechanic in my game.

Yes, I've also fixed that bug. It was a tough one, and there's a chance I might have introduced a new issue. By "cursor," do you mean the mouse cursor? Does the bug occur on all destroyed mechs?

I'll add the idea of the 'greatest destroyer of all time' to a later version. It would fit well on a finish screen.

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Thank you so much too! 

I have created a new version, I hope this solves the freeze issue. I was no longer able to reproduce it. You can find the new version on this website. I updated the html version as well. 

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Thank you very much! I have created a new version, I hope this solves the freeze issue. I was no longer able to reproduce it. You can find the new version on this website. I updated the html version as well. 

If your mech is on the rocket, there is a corresponding log entry. Unfortunately, there was no time for more.

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I'm not sure if this is a stupid question, but is it allowed to fix bugs and deploy a new version? I guess no.

I saw that others have added new versions. Is it okay to add another version and replace the web version, as long as the original windows version still exists? Or do I need to keep the original web version?

Thank you for playing the game. I have an idea where the error might come from. For better error analysis, do you know how long you had been playing or which round you were in when the error occurred? I have an idea where it might come from. 

What aspects of the gameplay could be enhanced?

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The graphics look nice. A small criticism, it is perhaps more of an educational game than a roguelike.

I've been thinking for a long time about what a roguelike mining game would look like. Merging the tense, strategic gameplay of a roguelike with the ore gathering and exploration of a mining game is a fresh and interesting twist.  
It would be interesting if certain resources also lead to different upgrades and the upgrade to dig upwards should be removed. It takes away a challenge.

thank you for your feedback. Why do you think the control is really clunky? Actually the control response immediately of your input. 

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Nice maze game. I like the graphic style. I think it's intentional that it takes so long to warm up by the fire, which slows down the gameplay.

Great game, great music, great atmosphere. It's a little bit short. But would love to see more levels. 

The look of the game is pretty good. The lighting effects are particularly good. I would like it if there was an arrow to the purple core, so it is easier to find it. 

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It was a bit difficult to understand the game. But I was able to figure it out. You can only go where there are blocks that you can see by throwing the torch. Interesting idea.

I like really the graphics. Its so cute but the game (boss fight) is quite difficult for me.  

Wow I am impressed of the work got into this game. The sounds and graphics fit perfectly together. It was fun to find all the switches. I found it a little bit to easy but better to easy as to hard. 

I like the idea, but I didn't understand the more/less light. Maybe you can explain this. I couldn't figure out a change. I thought if have more light I am brighter and can see more but this isn't the case, I think it fits the theme very well. 

For your third game it is quite impressive. I like the artstyle. I find it really difficult but maybe I didn't had the right strategy. I think about the theme you could done more with this concept.

The concept is fantastic and well implemented! It's a fresh idea, what I like.  Sometimes I struggled, because I knew how to solve the puzzle but execution was quite difficult. But I guess this is intentional.  

Very good game. Actually I thought few days ago about a mirror laser game. But you did a fantastic to combine it with the theme.  I had just sometimes the problem that I didn't see the light ball anymore because of a laser beam above. 

Great Game and art style! I had fun to play it and you are right we used the same asset pack. 

Wow fantastic graphic and nice idea. A little bit similar to my game. 

It would be helpful to show the instruction a little bit longer. I had to refresh the page to see it again. Otherwise I like it. Would be a great mobile game.

Cool concept but I think it's need some balance the hero has too much health but maybe I played it wrong...

It was much more fun as I thought in the beginning. To reverse everything is really challenging. Cool idea! I couldn't figure out the first (third) level but anyway good job!

Cool idea to make a little sim game. I love sim games. I liked the art style. I enjoyed it. 

I am not sure which effects the different weather have. Of course rain is necessary but I would think that during rain the plants not growing but that wasn't the case. Maybe you can explain? 

Cool little Game. Quite challenging. It is really hard to "kill" the snakes. Maybe less snakes which get quicker longer would be option to try. Oh I like the simple art style!

Thank you a lot! Do you have any suggestions for improving the usability? 

I liked the game and enjoyed it! A crosshairs would be nice!