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I had to come back to the comments to see whether someone had figured out the gameplay, and I’m glad I did. The gameplay is still a bit hard to understand, and there are some bugs with grabbing the objects (I think), but nevertheless, I’d be lying if this game wasn’t fascinating. From the artstyle to the language investigation aspect, to the puzzle itself, this is an extremely creative uncut gem.

thank you so much for playing! I really appreciate the thoughtful feedback, and I do wish I nailed the difficulty and ironed out the bugs, but I'm glad you see a uncut gem, and if I continue the project I'll come back and post when there's an update :)