This was fun! I like the movements and the challenging aspect! My only critic is that the acceleration is a bit too slow and that the character slips a little before stopping after landing. It might have been intentional, but I personally find it a bit frustrating. And of couse, I think you could add some nice scenarios and it'd be even more of a joy to play. Overall, great work!
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A slower acceleration was something I was aiming for. But in its current form it is to much. I agree with you.
What do you mean with the slipping after landing? Do you mean he carries some momentum after stopping?
Do you have a scenario in mind as an example?
Thanks a lot for playing and giving feedback.