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I absolutely live for games like these. Having to solve puzzles OUTSIDE of the actual game is probably my favorite genre of games as of late. I just wish there were some more SFX after dialogue to help the imagination a bit. Also the clues were absolutely NOT clues, they were just answers. Still, I really enjoyed my time with this game!

Hey! Thanks for the kind words :)

What kind of SFX do you think I should put after the dialogue? (I'm actively working on improving the game.)

Also, for the clues, I get that those are answers. This was partially intentional since I wanted to make sure nobody got stuck permanently. That's why I have the note that tells you to try to solve each puzzle without the clues.

Thanks again for your feedback. Glad you liked the game :)

There could be both clues and solutions I think - in different files perhaps, and for sfx on top of my head I can think of like water dripping in the cave when the text says "water drips from the celing", wind sounds when you stare into the abyss, or river sounds when walking next to the river

Cool. Good to know!