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Amazing work with this!
The art, the colours, the cutscenes, the SFX and music! But most importantly the puzzle aspects and your choice to allow people to skip or retry. Genius way to not create any walls for players to be frustrated, rather, allowing us to move at our own pace and experience the story, or try to do better in another puzzle. Amazing work with the mechanics in the puzzles btw, felt so smart when I managed to git all the water in some (few) levels.
PS: this game made me thirsty now. 

PS2: Thanks for providing the link to the final ending!

(+1)

Glad you enjoyed! Puzzles games are definitely my favourite game to make, however difficult they often are to code. I personally always include a skip button because it’s important to me that whoever is playing gets the full experience.

I admire you have this rationale and you take steps towards this! I have so much to learn and so many things to account for. Congrats again!