Feels very polished, which is always great to see! The core mechanic of grabbing and throwing stuff is fun and makes it unique. Good visuals, good sound, and really neat perspective. Would love to see this elaborated on. My two complaints:
- Didn't really feel a sense of progression, just kind of wandered around and ended up at what seemed to be the ending room
- The player can walk off ledges, which makes it even hard to keep track of where I've been/where I need to go