Sure!
First I had to rebind buttons to be able to move with wasd. I struggled a bit to find a good configuration because for some reason I could not bind the "E" button for gliding.
Then I noticed that the camera sense was to high. I lowered it, but I didn't find a perfect value that suits for me. Maybe you should add decimal value to have less granularity ^^
And last I had to flip camera Y axis, in a different menu. I know that some people play with flipped axis, but I think that by default they should work in the same way (if you press right you look right, if you press up you look up). I guess what confused you here is that in unity you have to add on the y rotation, while you have to subtract on the x rotation of the camera.