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Perhaps an option of like having text enabled or not? So people who want to hear the thoughts of the guy can read through it and those who don't can just disable it?

Hmmm. Yeah guess that isn't really an excuse xD I'll consider it for a future update perhaps. Should be mostly a case of moving over the text system I had done previously. 

Well and figuring out what to actually write.

If you want to try something new with your text system... I would go with a "What's your personality." So if the players wants the person to react in a "I don't want to change! Make it stop!" kinda way or "I-Is that mine!? It's soo... Sensitive!"

Would require more thought but hey could be fun to have like different option for the dialogue?

Dunno how far you wanna go with this project but maybe you can have an occasional 2nd person talk to you? Like a "Is everything alright?" maybe a choice based reaction?

Also don't have to go with any of this, just brainstroming new idea's perhaps XD

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I'm happy to get ideas. Dialogue would be nice to add, and having the option between willing/unwilling is something I know quite a few people would like. It's not officially on my roadmap for this project, but I'd consider it if I'm ahead of schedule on the core features. I am aiming to have the project complete by the end of May currently.

But even if I don't incorporate certain ideas into this project, it could very well make it into the next, since I would like to make a more fleshed-out version of the donk game in the future.

Always looking forward to what you do and always happy to help out with idea's haha