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(+1)

I really wanted to like this game. I was genuinely intrigued by the concept and artistic style of this game. However, my enthusiasm quickly waned due to its lack of clarity regarding gameplay mechanics. Understanding the dynamics became a frustrating challenge as everything was left way too vague.

Also, grabbing items was quite buggy. It seemed that I couldn't interact with any other item if one of them was  stuck due to another collision. So I had to search for buggy items, move them. So that I could go back to interacting with the other items. Having to troubleshoot these issues disrupted the flow and made it quite annoying to try to figure things out. 

My feedback is to have a more structured introduction for players in order for them to grasp at least the first few steps on how things work.

Unfortunatelly, I gave up without figuring out how to properly progress. Sorry.

(+1)

Thank you so much for your honest and frank feedback. I'm sorry that the game let you down, I spent about 20% of the jam trying to troubleshoot the grabbing system and missed the difficulty curve and the mindmap was too large. I will 100% add a smoother introduction to simplify the problem space. 

Thanks again for playing!