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(2 edits) (+1)

I agree putting a right click attack on a place where you usually zoom might not have been the play, but it was a shortcut since I didn't have the time to figure out how to do that. 

The doors had to be the same size as the room segments since everything was procedurally generated. Large doors only feel appropriate here too imo instead of a small door inside a wall. 

The main gimmick of the game is you don't have control over which weapon you are using, and I really liked that concept of a weapon being more than one weapon. I understand learning how to use each one in the short time frame was a bit overwhelming, but that was the main purpose of the training area.

Thank you so much for playing and for the feedback, and of course I'll add that last thing to the bug pile XD