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(+1)

Having another attack for a fps on the right click rather than a zoom is a choice
But because of the randomization of your weapon, I ended up not using the right click

In most fps games you can also choose your weapon, so that if you don't like one, you can always switch; which isn't the case here

I also felt like my character was a minimoys because of the height of the doors for example

The weapons were good nonetheless, enemies too, controls too (even tho I would have liked to rotate my camera more), and the chrono was a nice thing to add

The doors were interesting too

Loved dying on the winning screen, to do again

(2 edits) (+1)

I agree putting a right click attack on a place where you usually zoom might not have been the play, but it was a shortcut since I didn't have the time to figure out how to do that. 

The doors had to be the same size as the room segments since everything was procedurally generated. Large doors only feel appropriate here too imo instead of a small door inside a wall. 

The main gimmick of the game is you don't have control over which weapon you are using, and I really liked that concept of a weapon being more than one weapon. I understand learning how to use each one in the short time frame was a bit overwhelming, but that was the main purpose of the training area.

Thank you so much for playing and for the feedback, and of course I'll add that last thing to the bug pile XD