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(+1)

The effect looks nice. I was wondering in the first section what the point of using the aberration mechanics was because they were not required. Maybe it should be introduced earlier, as it's the main theme of the game. I didn't really understand how the collisions worked with the red and blue platforms. I figured out you can stand on the red platforms but not on the blue, so why can I still collide with the edge of the blue platforms? And sometimes I just went through red platforms without knowing how.

Otherwise, the gameplay is good. Movements and wall jumps feel nice to use, so well done :)

(1 edit)

yeah its kinda buggy since i rewrote the code so many times and the final collision code was written like 2 days before the deadline. but otherwise blue only being collidable from the edges is a puzzle mechanic, so that you have to use colors wisely ;)

tysm