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Well, the graphics and models were interesting. However, I think the gameplay need tweaking. In the instructions it says you have to keep silence, however, you can only run making sound, and you are given a pistol. So if you have a pistol, then shooting the wolves should be an affordable option, however, killing a wolf takes too much shots, and if the wolf gets near you, it is an instakill. Peeking the edge of the wall also makes wolves follow you if they see you just for a bit. In other words, you have to remember all the wolves patterns, and also avoid most of the time the use of the weapon. Since your steps always sound, there is no real way to know how far or near the wolves can hear you. Maybe add a walking option to walk slowly when near a wolf could improve gameplay. The pistol need a better usage. It could be that shooting a wolf in the head is an instant kill, but it also attracts other wolves (you could hear a howl when they notice you from afar) and you could use the maze alternate paths to hide from the wolves when they come to investigate the place of the shoot sound. Add a peeking option from the edge that allows you to see around the walls, with a small time of invisibility in case you have a wolf in front. I think those additions could make the gameplay more interesting.

Best of luck!

(1 edit)

first of all thank you for playing, i did'nt had the time to add all of those because i only worked on this project for 8 days as i am already employed and work on a game development studio thats why i did'nt had the time