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(+1)

Ahhhhh, grenade jumping/hit boosting is the besttttttt feeling. I never opened any of those level doors after I figured out how little HP you lose from doing it.

  • It’d be a good idea to add some more playground elements to the level hub like maybe an infinite grenade dispenser and npcs that respawn which you can practice your timing on. Nightmare of Decay had a shooting gallery with inf. bullets at it’s start and that made all the limited ammo feel fair
  • The delay for opening menus/restarting is kind of aggravating, especially if you’re aiming for the perfect run. A hot-key to restart on death is essential IMO. The Golden heart is a very cool concept though and I think was a pleasant surprise at the level end.
  • I’d like if the enemies had some indication of whether or not they had a key or some way to figure that out without trial and error. People who go for score won’t care as much, but it feels really unfair to the first time player.

Most skillful game of the jam I’ve played so far. Have to stop myself from playing it lol.

(+1)

working on implementing new grenade types in the future, one of which will scan enemies for who has the key :)