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thank you very much for playing!

to clarify, canvas.js has nothing to do with actual HTML canvas, it's just a set of helpers to manage my canvas replacement (basically a div). there is no HTML canvas anywhere in the game's code.

yeah, the game could be optimised a great deal by doing at least some of the things with CSS animations instead of controlling it all with JS, but I am no CSS magician and I simply didn't have that much time to experiment because of the gamejam time constraints obviously.

I'm super glad you've found the game fun!