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Currently it is a challenging platformer. Not so much of the theme actually used. Good concept that can be used for later.

(+1)

Hey thanks for the feedback! Yeah sadly I didn't get the chance to really show off the lose it part of the gameplay. I had an idea for about 6 levels and some would kinda "force" you to not use one actions more and in the next level you'd need it so I'd have a powerup that grants you a way to beat the level without that actions.