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Losing Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #26 | 2.556 | 2.556 |
Overall | #28 | 2.569 | 2.569 |
The Use of the Theme | #30 | 2.444 | 2.444 |
Style | #30 | 2.611 | 2.611 |
Creativity | #32 | 2.667 | 2.667 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many contributors were involved with your project?
3
Was your game made without the use of AI art or code?
Yes
Were the majority of the assets used made by your team?
Kinda, all code and some art, got some art from asset store, and music from another source
How does your game fit the THEME of this game jam?
If you don't use an action enough you lose it.
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Comments
The menu music was nice and the player animations looked good.
I also found out about the wall climing and almost dropped through the floor. Movement felt a bit floaty.
There's a nice "bug/feature": You can run into a wall which will prevent the character from falling. In the second level for example you can wall climb on the right wall to the top :D
Currently it is a challenging platformer. Not so much of the theme actually used. Good concept that can be used for later.
Hey thanks for the feedback! Yeah sadly I didn't get the chance to really show off the lose it part of the gameplay. I had an idea for about 6 levels and some would kinda "force" you to not use one actions more and in the next level you'd need it so I'd have a powerup that grants you a way to beat the level without that actions.
One of the enemies spawned in the level geometry for me and I couldn't finish the whole game. However, it does seem fun and the idea of possibly taking attacks away seems interesting. If you were to add a second attack as a possible way to lock people out without removing their attacking options all together I think it would be super solid!
Oh no I'll go look in on that. Yeah I had a plan for a powerup that would give you a range attacked if you lost your main attack, making you have to figure out a different path forward.
Took a little getting used to how the double jump works. seems you go higher the faster you jump.
Some of the jumps seemed to be a little tight.
Some problems with the colliders, I fell through the floor a couple of times and kinda of cheated at one stage by getting stuck on the walls between colliders I think.
I can see where you want to go with the theme and I think it can work wonders in a platformer like this.
Keep up the work, would love to see this get something more.
Oh no, I will look at that, I've only done 2D once before this and it was pretty much following a tut. I wanted to challenge myself a bit so I went far out of my norm for this game. I am considering continuing working on this moving forward as I had a ton of fun working on it!