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I really don't want to repeat criticism, but the camera is probably the biggest issue. If it faded out and in when transitioning between spots, it might have helped. This game has a cool idea, but it also ends up being kinda confusing too, as sometimes you can get killed without knowing as to why the monster got you. If you continue making this game, I think that giving some better camera angles, as well as the fade in-out. Also, I noticed that sound effects were missing, which could have added to the atmosphere. That being said, the graphics are actually quite cool! It's got that lower-poly aesthetic and it certainly works in the favour of the mood. Overall, this game has some quite well done graphics and atmosphere, but it falls short from some janky gameplay that is hard to see.

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Thank you for the feed back!
The monsters attack was only a randomized jump forward to attack the player, the way to avoid it was if you saw the screen begin to turn red you just needed to duck to the left or right. I would have loved to provided more messaging with sound effects and animation but I had run out of time sadly. As for the sound effects I don't fully know what went wrong there, some just wouldn't play while other were fine but I did both make and implement them in the last 2 hrs I had at like 1 in the morning.

Thank you for playing and i'm glad you got to enjoy it!

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That makes sense, 1 in the morning coding sounds terrible! I had no sound effects at all for some reason, though the ambience persisted. maybe the audio radius was too small? That monster mechanic sounds cool! Making that possibly a QTE sequence would be even more thrilling (if you plan on updating this game) and I also think the whole second person part is really interesting. Thanks for responding!